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[C 게임 프로젝트] 지뢰찾기 전체 소스코드 본문
#include <turboc.h>
#define MAP_HEIGHT 10
#define MAP_WEIGHT 10
#define POS_X 0
#define POS_Y 1
#define BOMB_NUM 10
#define PLAG 11
#define BOMB 10
#define EMPTY_TWO 12
#define EMPTY 0
#define EMPTY_AND_NUM 9
void Set();
void MainLoop();
void PrintMap();
void ChgMap();
void showall(int x,int y);
void ChkEnd();
int Map[MAP_HEIGHT][MAP_WEIGHT],disp_map[MAP_HEIGHT][MAP_WEIGHT],Bomb_Pos[BOMB_NUM][2];
int tempmap[MAP_HEIGHT][MAP_WEIGHT];
void showall(int x,int y)
{
int i,j,count[9],allcount=0;
for(i=0;i<9;i++) count[i]=0;
tempmap[y][x]=true;
/* if(Map[y][x+1]==BOMB) return 0;
if(Map[y][x-1]==BOMB) return 0;
if(Map[y+1][x]==BOMB) return 0;
if(Map[y-1][x]==BOMB) return 0;
if(Map[y+1][x+1]==BOMB) return 0;
if(Map[y+1][x-1]==BOMB) return 0;
if(Map[y-1][x+1]==BOMB) return 0;
if(Map[y-1][x-1]==BOMB) return 0;*/
if(x+1<MAP_WEIGHT&&Map[y][x+1]<=EMPTY_AND_NUM&&tempmap[y][x+1]<=0)
{
allcount++;
count[0]++;
disp_map[y][x+1]=Map[y][x];
tempmap[y][x+1]=true;
}
if(x-1>=0&&Map[y][x-1]<=EMPTY_AND_NUM&&tempmap[y][x-1]<=0)
{
allcount++;
count[1]++;
disp_map[y][x-1]=Map[y][x];
tempmap[y][x-1]=true;
}
if(y+1<MAP_HEIGHT&&Map[y+1][x]<=EMPTY_AND_NUM&&tempmap[y+1][x]<=0)
{
allcount++;
count[2]++;
disp_map[y+1][x]=Map[y][x];
tempmap[y+1][x]=true;
}
if(y-1>=0&&Map[y-1][x]<=EMPTY_AND_NUM&&tempmap[y-1][x]<=0)
{
allcount++;
count[3]++;
disp_map[y-1][x]=Map[y][x];
tempmap[y-1][x]=true;
}
if(x+1<MAP_WEIGHT&&y+1<MAP_HEIGHT&&Map[y+1][x+1]<=EMPTY_AND_NUM&&tempmap[y+1][x+1]<=0)
{
allcount++;
count[4]++;
disp_map[y+1][x+1]=Map[y][x];
tempmap[y+1][x+1]=true;
}
if(x-1>=0&&y-1>=0&&Map[y-1][x-1]<=EMPTY_AND_NUM&&tempmap[y-1][x-1]<=0)
{
allcount++;
count[5]++;
disp_map[y-1][x-1]=Map[y][x];
tempmap[y-1][x-1]=true;
}
if(x+1<MAP_WEIGHT&&y-1>=0&&Map[y-1][x+1]<=EMPTY_AND_NUM&&tempmap[y-1][x+1]<=0)
{
allcount++;
count[6]++;
disp_map[y-1][x+1]=Map[y][x];
tempmap[y-1][x+1]=true;
}
if(x-1>=0&&y+1<MAP_HEIGHT&&Map[y+1][x-1]<=EMPTY_AND_NUM&&tempmap[y+1][x-1]<=0)
{
allcount++;
count[7]++;
disp_map[y+1][x-1]=Map[y][x];
tempmap[y+1][x-1]=true;
}
if(allcount>0)
{
if(count[0]>0&&Map[y][x+1]==EMPTY) showall(x+1,y);
if(count[1]>0&&Map[y][x-1]==EMPTY) showall(x-1,y);
if(count[2]>0&&Map[y+1][x]==EMPTY) showall(x,y+1);
if(count[3]>0&&Map[y-1][x+1]==EMPTY) showall(x,y-1);
if(count[4]>0&&Map[y+1][x+1]==EMPTY) showall(x+1,y+1);
if(count[5]>0&&Map[y-1][x-1]==EMPTY) showall(x-1,y-1);
if(count[6]>0&&Map[y-1][x+1]==EMPTY) showall(x+1,y-1);
if(count[7]>0&&Map[y+1][x-1]==EMPTY) showall(x-1,y+1);
}
}
void gameover()
{
int ans,i,j;
system("cls");
gotoxy(20,12); printf("Game over");
gotoxy(20,13); printf("Retry (y/n)");
scanf("%s",&ans);
if(ans=='y')
{
for(i=0;i<MAP_HEIGHT;i++)
disp_map[i][j]=EMPTY;
for(j=0;j<MAP_WEIGHT;j++)
MainLoop();
}
else system("exit");
}
void ChkEnd()
{
int i,cnt=0;
for(i=0;i<BOMB_NUM;i++)
if(disp_map[Bomb_Pos[i][POS_X]][Bomb_Pos[i][POS_Y]]==PLAG) cnt++;
if(cnt==BOMB_NUM) gameover();
}
void MainLoop()
{
// system("mode con: cols = 12 lines =
int ans_x,ans_y,i,j;
int chkmode;
srand(unsigned(time(NULL)));
Set();
PrintMap();
///////////////////////////////////////////// 초기 인터페이스
system("color f0");
while(1)
{
gotoxy(25,21);
scanf("%d %d %d",&ans_x,&ans_y,&chkmode);
///////////////////////////////////////
// 입력값 분석 & 코딩
gotoxy(ans_x*2+24-MAP_WEIGHT/2,ans_y+12-MAP_HEIGHT/2);
if(chkmode==1)
{
switch(Map[ans_y][ans_x])
{
case EMPTY:
Map[ans_y][ans_x]=EMPTY_TWO;
for(i=0;i<MAP_HEIGHT;i++)
{
for(j=0;j<MAP_WEIGHT;j++)
tempmap[i][j]=false;
}
showall(ans_x,ans_y);
for(i=0;i<MAP_HEIGHT;i++)
for(j=0;j<MAP_WEIGHT;j++)
if(tempmap[i][j]==1)
{
if(Map[i][j]==EMPTY) disp_map[i][j]=EMPTY_TWO;
else disp_map[i][j]=Map[i][j];
}
break;
case BOMB:
printf("■");
delay(1000);
gameover();
break;
case EMPTY_TWO:
break;
default:
disp_map[ans_y][ans_x]=Map[ans_y][ans_x];
}
}
else disp_map[ans_y][ans_x]=PLAG;
PrintMap();
/////////////////////////////
}
}
void PrintMap()
{
int i,j;
system("cls");
gotoxy(24-MAP_WEIGHT/2,12-MAP_HEIGHT/2-1); printf(" 0 1 2 3 4 5 6 7 8 9");
for(i=0;i<MAP_HEIGHT;i++)
{
gotoxy(24-MAP_WEIGHT/2-1,12-MAP_HEIGHT/2+i);
printf("%d ",i);
}
gotoxy(19,19); printf("지뢰:■ 빈칸:○ 클릭된 빈칸:⊙ 깃발:†");
gotoxy(19,20); printf("확인:1 깃발:2 ex)x y 1");
gotoxy(19,21);
printf("입력>>");
for(i=0;i<MAP_HEIGHT;i++)
{
gotoxy(24-MAP_WEIGHT/2,12-MAP_HEIGHT/2+i);
for(j=0;j<MAP_WEIGHT;j++)
{
switch(disp_map[i][j])
{
case EMPTY:
printf("○");
break;
case BOMB:
printf("■");
break;
case PLAG:
printf("†");
break;
case EMPTY_TWO:
printf("⊙");
break;
default:
printf("%d ",disp_map[i][j]);
}
}
ChkEnd();
// printf("\n");
}
}
void Set()
{
int i,j,k,Check_Same_Bomb,Count=0;
srand(unsigned(time(NULL)));
for(i=0;i<MAP_HEIGHT;i++)
for(j=0;j<MAP_WEIGHT;j++)
Map[i][j]=EMPTY;
for(i=0;i<BOMB_NUM;i++)
{
Bomb_Pos[i][POS_X]=rand()%MAP_WEIGHT;
Bomb_Pos[i][POS_Y]=rand()%MAP_HEIGHT;
for(Check_Same_Bomb=0;Check_Same_Bomb<i;Check_Same_Bomb++)
{
if(Bomb_Pos[Check_Same_Bomb][POS_X]==Bomb_Pos[i][POS_X]&&Bomb_Pos[Check_Same_Bomb][POS_Y]==Bomb_Pos[i][POS_Y])
{
i--;
break;
}
if(Check_Same_Bomb==Count-1)
Count++;
}
}
for(i=0;i<MAP_HEIGHT;i++)
for(j=0;j<MAP_WEIGHT;j++)
disp_map[i][j]=EMPTY;
for(i=0;i<BOMB_NUM;i++)
Map[Bomb_Pos[i][POS_Y]][Bomb_Pos[i][POS_X]]=BOMB;
for(i=0;i<MAP_HEIGHT;i++)
{
for(j=0;j<MAP_WEIGHT;j++)
{
Count=0;
if(Map[i][j]!=BOMB)
{
if(i+1<MAP_HEIGHT&&Map[i+1][j]==BOMB) Count++;
if(i-1>=0&&Map[i-1][j]==BOMB) Count++;
if(j+1<MAP_WEIGHT&&Map[i][j+1]==BOMB) Count++;
if(j-1>=0&&Map[i][j-1]==BOMB) Count++;
if(i+1<MAP_HEIGHT&&j+1<MAP_HEIGHT&&Map[i+1][j+1]==BOMB) Count++;
if(i-1>=0&&j-1>=0&&Map[i-1][j-1]==BOMB) Count++;
if(i+1<MAP_HEIGHT&&j-1>=0&&Map[i+1][j-1]==BOMB) Count++;
if(i-1>=0&&j+1<MAP_WEIGHT&&Map[i-1][j+1]==BOMB) Count++;
Map[i][j]=Count;
}
}
}
}
int main()
{
MainLoop();
return 0;
}
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